DOSBox room

MS-DOS and ScummVM adventures to play right here, with mouse and sound.

DOSBOXPick an adventure from the list or load your own copy.
NO GAME LOADED
80%Click the game screen to capture the mouse. Press Esc to release it.
Bring your own game

Open a .zip or .jsdos of a game you own, for MS-DOS or ScummVM. It never leaves your computer.

Catalogue

188 of 188 games

Box art of The Secret of Monkey Island

The Secret of Monkey Island

1990 · Lucasfilm Games DOSBox With permission

Guybrush Threepwood wants to be a pirate. Humour, insult sword fighting and a design where you cannot die or get stuck.

Museum record
© its publisher · libretro-thumbnails ↗

The 11th Hour: The Sequel to The 7th Guest

1995 · Trilobyte ScummVM Demo
Coming soon

3 Skulls of the Toltecs

1996 · Revistronic ScummVM Demo
Coming soon
Box art of The 7th Guest

The 7th Guest

1993 · Trilobyte ScummVM Demo

A pre-rendered 3D mansion, live-action actors and logic puzzles. It helped sell CD-ROM drives.

Coming soon Museum record
© its publisher · libretro-thumbnails ↗

Above The Waves

2015 ScummVM Freeware
Coming soon

The Adventures of Willy Beamish

1991 · Dynamix ScummVM Demo
Coming soon

Astro Chicken

1988 · Sierra ScummVM Demo
Coming soon
Box art of Beneath a Steel Sky

Beneath a Steel Sky

1994 · Revolution Software ScummVM Freeware

Australian cyberpunk with art by Dave Gibbons, the artist of Watchmen. Characters followed their own routines around the city.

Coming soon Museum record
© its publisher · libretro-thumbnails ↗

The Big Red Adventure

1995 · Dynabyte ScummVM Demo
Coming soon

Broken Sword 2.5: The Return of the Templars

2008 · MindFactory ScummVM Freeware
Coming soon

Bud Tucker in Double Trouble

1996 · Merit Studios ScummVM Demo
Coming soon

Christmas Card 1988

1988 · Sierra ScummVM Demo
Coming soon

Christmas Card 1990: The Seasoned Professional

1990 · Sierra ScummVM Demo
Coming soon

Christmas Card 1992

1992 · Sierra ScummVM Demo
Coming soon

Clandestiny

1996 · Trilobyte ScummVM Demo
Coming soon

Cubert Badbone, P.I.

2003 · Squinky ScummVM Freeware
Coming soon
Box art of The Dig

The Dig

1995 · LucasArts ScummVM Demo

Serious science fiction from an idea by Steven Spielberg: three astronauts are stranded on an alien planet.

Coming soon Museum record
© its publisher · libretro-thumbnails ↗
Box art of Discworld

Discworld

1995 · Teeny Weeny Games ScummVM Demo

Rincewind, the most inept wizard of Terry Pratchett's Discworld, must stop a dragon. Its puzzles are famously convoluted.

Coming soon Museum record
© its publisher · libretro-thumbnails ↗

Discworld II: Missing Presumed...!?

1996 · Perfect Entertainment ScummVM Demo
Coming soon

Discworld Noir

1999 · Perfect Entertainment ScummVM Demo
Coming soon

Dragonsphere

1994 · MicroProse ScummVM Demo
Coming soon
Box art of Drascula: The Vampire Strikes Back

Drascula: The Vampire Strikes Back

1996 · Alcachofa Soft ScummVM Freeware

A Spanish adventure with irreverent humour: estate agent John Hacker takes on Count Drascula in Transylvania.

Coming soon Museum record
© its publisher · libretro-thumbnails ↗
Box art of DreamWeb

DreamWeb

1994 · Creative Reality ScummVM Freeware

Grim top-down cyberpunk: a bartender is told in his dreams to kill seven people.

Coming soon Museum record
© its publisher · libretro-thumbnails ↗

Fanmade SCI Game

Fan game ScummVM Demo
Coming soon

Flash Traffic: City of Angels

1994 · Warner Interactive ScummVM Demo
Coming soon
Box art of Flight of the Amazon Queen

Flight of the Amazon Queen

1995 · Interactive Binary Illusions ScummVM Freeware

A 1940s pilot crash-lands in the Amazon and finds a mad scientist turning Amazon women into dinosaurs.

Coming soon Museum record
© its publisher · libretro-thumbnails ↗

Frasse and the Peas of Kejick

2006 · Trumgottist Entertainment ScummVM Freeware
Coming soon
Box art of Freddy Pharkas: Frontier Pharmacist

Freddy Pharkas: Frontier Pharmacist

1993 · Sierra ScummVM Demo

A retired gunslinger becomes a pharmacist in the Wild West. A western parody with a sung opening theme.

Coming soon Museum record
© its publisher · libretro-thumbnails ↗

Full Moon

2009 ScummVM Freeware
Coming soon
Box art of Full Throttle

Full Throttle

1995 · LucasArts ScummVM Demo

Ben, leader of a biker gang, is framed for murder. Short, cinematic and with a radial action menu: eye, hand, mouth and boot.

Coming soon Museum record
© its publisher · libretro-thumbnails ↗

Fun Seeker's Guide

1991 · Sierra ScummVM Demo
Coming soon
Box art of Gabriel Knight: Sins of the Fathers

Gabriel Knight: Sins of the Fathers

1993 · Sierra ScummVM Demo

A New Orleans bookseller investigates voodoo murders. An adult, dark and well-researched script.

Coming soon Museum record
© its publisher · libretro-thumbnails ↗

The Game That Takes Place on a Cruise Ship

2006 · Squinky ScummVM Freeware
Coming soon
Box art of Gobliiins

Gobliiins

1991 · Coktel Vision ScummVM Demo

Three goblins with different skills (punching, picking things up, casting spells) cooperate in screens that are self-contained puzzles.

Coming soon Museum record
© its publisher · libretro-thumbnails ↗

Gobliins 2: The Prince Buffoon

1992 · Coktel Vision ScummVM Demo
Coming soon

Goblins Quest 3

1993 · Coktel Vision ScummVM Demo
Coming soon

Helga Deep In Trouble

2013 · Off Studio ScummVM Freeware
Coming soon

Hoyle Classic Games

1995 · Sierra ScummVM Demo
Coming soon

Hugo II: Whodunit?

1991 · Gray Design Associates ScummVM Demo
Coming soon

Hugo III: Jungle of Doom

1992 · Gray Design Associates ScummVM Demo
Coming soon

Hugo's House of Horrors

1990 · Gray Design Associates ScummVM Demo
Coming soon
Box art of I Have No Mouth, and I Must Scream

I Have No Mouth, and I Must Scream

1995 · The Dreamers Guild ScummVM Demo

Based on Harlan Ellison's story: a superintelligence tortures the last five humans, each in their own nightmare.

Coming soon Museum record
© its publisher · libretro-thumbnails ↗
Box art of Indiana Jones and the Fate of Atlantis

Indiana Jones and the Fate of Atlantis

1992 · LucasArts ScummVM Demo

An original Indy story in search of Atlantis, with three paths: team up with Sophia, use your wits or use your fists.

Coming soon Museum record
© its publisher · libretro-thumbnails ↗

The Interview

2005 · Squinky ScummVM Freeware
Coming soon

Lands of Lore: The Throne of Chaos

1993 · Westwood Studios ScummVM Demo
Coming soon

The Last Dynasty

1995 · Coktel Vision ScummVM Demo
Coming soon

The Legend of Kyrandia: Hand of Fate

1993 · Westwood Studios ScummVM Demo
Coming soon

Leisure Suit Larry 6: Shape Up or Slip Out!

1993 · Sierra ScummVM Demo
Coming soon

Leisure Suit Larry 7: Love for Sail!

1996 · Sierra ScummVM Demo
Coming soon

Lepton's Quest

2012 ScummVM Freeware
Coming soon

Life Flashes By

2010 · Squinky ScummVM Freeware
Coming soon

Little Big Adventure (Relentless: Twinsen's Adventure)

1994 · Adeline Software International ScummVM Demo
Coming soon

Little Big Adventure 2: Twinsen's Odyssey

1997 · Adeline Software International ScummVM Demo
Coming soon
Box art of Lost Eden

Lost Eden

1995 · Cryo Interactive ScummVM Demo

Prince Adam must unite humans and dinosaurs against tyrants. Pre-rendered 3D sets and music by Stéphane Picq.

Coming soon Museum record
© its publisher · libretro-thumbnails ↗
Box art of Lure of the Temptress

Lure of the Temptress

1992 · Revolution Software ScummVM Freeware

Revolution's first game: the townsfolk follow their own routines and can be given orders.

Coming soon Museum record
© its publisher · libretro-thumbnails ↗

Mandy Christmas Adventure

2003 · Aquin Design ScummVM Freeware
Coming soon

Martian Memorandum

1991 · Access Software ScummVM Demo
Coming soon

Marvel Comics Spider-Man: The Sinister Six

1996 · Brooklyn Multimedia ScummVM Demo
Coming soon

Ms. Astro Chicken

1991 · Sierra ScummVM Demo
Coming soon
Box art of Mystery House

Mystery House

1980 · On-Line Systems ScummVM Freeware

Roberta Williams wrote an Agatha Christie-style mystery and Ken Williams programmed it with line drawings. It is considered the first adventure game with graphics.

Coming soon Museum record
© its publisher · libretro-thumbnails ↗

Nathan's Second Chance

2005 ScummVM Freeware
Coming soon

Nippon Safes, Inc.

1992 · Dynabyte ScummVM Freeware
Coming soon

Orion Burger

1996 · Sanctuary Woods ScummVM Demo
Coming soon

Out Of Order

2003 · Hungry Software ScummVM Freeware
Coming soon

Passport to Adventure (Indiana Jones and the Last Crusade, The Secret of Monkey Island, Loom)

1990 · LucasArts ScummVM Demo
Coming soon

Pepper's Adventures in Time

1993 · Sierra ScummVM Demo
Coming soon
Box art of Phantasmagoria

Phantasmagoria

1995 · Sierra ScummVM Demo

Horror with real actors filmed over computer-generated backgrounds. Its violence caused controversy and store bans.

Coming soon Museum record
© its publisher · libretro-thumbnails ↗

Return of the Phantom

1993 · MicroProse ScummVM Demo
Coming soon

Return to Ringworld

1994 · Tsunami Games ScummVM Demo
Coming soon
Box art of Return to Zork

Return to Zork

1993 · Activision ScummVM Demo

Zork's universe moves to graphics and digitised video, with an interface that offers actions depending on the object.

Coming soon Museum record
© its publisher · libretro-thumbnails ↗

Rex Nebular and the Cosmic Gender Bender

1992 · MicroProse ScummVM Demo
Coming soon

Ringworld: Revenge of the Patriarch

1992 · Tsunami Games ScummVM Demo
Coming soon

Ripley's Believe It or Not!: The Riddle of Master Lu

1995 · Sanctuary Woods ScummVM Demo
Coming soon

Robin's Rescue

2015 · JBush Productions ScummVM Freeware
Coming soon
Box art of Sam & Max Hit the Road

Sam & Max Hit the Road

1993 · LucasArts ScummVM Demo

Steve Purcell's comic-book dog and rabbit cops tour America's roadside attractions.

Coming soon Museum record
© its publisher · libretro-thumbnails ↗

Sam and Max Flintlocked

2007 ScummVM Freeware
Coming soon

The Secret of Tremendous Corporation

2015 ScummVM Freeware
Coming soon

Sfinx

1997 · L.K.\_Avalon ScummVM Freeware
Coming soon
Box art of Sherlock Holmes: The Case of the Serrated Scalpel

Sherlock Holmes: The Case of the Serrated Scalpel

1992 · Mythos Software ScummVM Demo

Holmes and Watson investigate a murder in Victorian London, with a journal that records every clue and conversation.

Coming soon Museum record
© its publisher · libretro-thumbnails ↗
Box art of Simon the Sorcerer

Simon the Sorcerer

1993 · Adventure Soft ScummVM Demo

A British teenager falls into a fairy-tale world and mocks every one of its clichés. Monkey Island-style humour with an English accent.

Coming soon Museum record
© its publisher · libretro-thumbnails ↗

Simon the Sorcerer II: The Lion, the Wizard and the Wardrobe

1995 · Adventure Soft ScummVM Demo
Coming soon

Slater & Charlie Go Camping

1993 · Sierra ScummVM Demo
Coming soon

Sołtys

1995 · L.K.\_Avalon ScummVM Freeware
Coming soon

Space Quest 6: Roger Wilco in the Spinal Frontier

1995 · Sierra ScummVM Demo
Coming soon

Space Quest V: The Next Mutation

1993 · Sierra ScummVM Demo
Coming soon

Star Trek: 25th Anniversary

1992 · Interplay Productions ScummVM Demo
Coming soon

Teen Agent

1995 · Metropolis Software House ScummVM Demo
Coming soon

Touché: The Adventures of the Fifth Musketeer

1995 · Clipper Software ScummVM Demo
Coming soon

WAGE

Silicon Beach Software ScummVM Freeware
Coming soon

Ween: The Prophecy

1992 · Coktel Vision ScummVM Demo
Coming soon

Wetlands

1995 · Hypnotix Inc. ScummVM Demo
Coming soon

Xmas Card

1986 · Sierra ScummVM Demo
Coming soon
Box art of Adventureland

Adventureland

1978 · Adventure International

The first commercial adventure for home computers: find thirteen treasures with two-word commands in 16 KB of memory.

Record only Museum record
© its publisher · libretro-thumbnails ↗
Box art of Atlantis: The Lost Tales

Atlantis: The Lost Tales

1997 · Cryo Interactive

A queen's guard explores Atlantis in 360° panoramas with animated 3D characters.

Record only Museum record
© its publisher · libretro-thumbnails ↗
Box art of La Aventura Original

La Aventura Original

1989 · Aventuras AD

A Spanish version of Colossal Cave with graphics for Spectrum, Amstrad, MSX and PC. Andrés Samudio's Aventuras AD was Spain's great text adventure house.

Record only Museum record
© its publisher · libretro-thumbnails ↗
Box art of The Beast Within: A Gabriel Knight Mystery

The Beast Within: A Gabriel Knight Mystery

1995 · Sierra

Gabriel investigates werewolves in Bavaria and the history of Ludwig II, shot entirely as full-motion video.

Record only Museum record
© its publisher · libretro-thumbnails ↗

Beyond a Steel Sky

2020 · Revolution Software

A sequel to Beneath a Steel Sky 26 years later, in 3D and with art by Dave Gibbons, co-creator of “Watchmen”.

Record only Museum record

The Black Mirror

2003 · Future Games

Czech gothic: Samuel Gordon returns to his family's English manor after his grandfather's death.

Record only Museum record

The Blackwell Legacy

2006 · Wadjet Eye Games

Rosa Blackwell discovers she is a medium and helps ghosts move on. The start of an indie saga set in New York.

Record only Museum record
Box art of Blade Runner

Blade Runner

1997 · Westwood Studios

A story running parallel to the film. Characters were voxels, and who was a replicant was decided at random each playthrough.

Record only Museum record
© its publisher · libretro-thumbnails ↗

Botanicula

2012 · Amanita Design

Five little plant creatures defend their tree's last seed from parasites.

Record only Museum record

Broken Age

2014 · Double Fine

Born from the 2012 Kickstarter campaign that asked for $400,000 and raised more than $3.3 million. Two heroes, two worlds.

Record only Museum record

Broken Sword – Shadow of the Templars: Reforged

2024 · Revolution Software

Revolution redraws the 1996 original in 4K from its animations and backgrounds, with optional hints.

Record only Museum record
Box art of Broken Sword II: The Smoking Mirror

Broken Sword II: The Smoking Mirror

1997 · Revolution Software

George and Nico chase a Mayan conspiracy from Paris to Central America and the Caribbean.

Record only Museum record
© its publisher · libretro-thumbnails ↗
Box art of Broken Sword: The Shadow of the Templars

Broken Sword: The Shadow of the Templars

1996 · Revolution Software

George Stobbart and Nico Collard chase the Templars through Paris, Ireland, Syria and Spain. Hand-drawn animation of cinematic quality.

Record only Museum record
© its publisher · libretro-thumbnails ↗

Broken Sword: The Sleeping Dragon

2003 · Revolution Software

George and Nico move to real-time 3D, with direct control and actions mapped to buttons.

Record only Museum record

The Case of the Golden Idol

2022 · Color Gray Games

Frozen crime scenes. The player examines them and fills in a text with names, motives and weapons. Deduction replaces the inventory.

Record only Museum record
Box art of The Colonel's Bequest

The Colonel's Bequest

1989 · Sierra

Laura Bow spends a 1925 night on a Louisiana plantation where the heirs start dying. An internal clock moves on as you discover things.

Record only Museum record
© its publisher · libretro-thumbnails ↗

Colossal Cave Adventure

1976 · Will Crowther

Will Crowther, a programmer and caver, recreated Kentucky's Mammoth Cave in text. Don Woods expanded it in 1977 with treasures and fantasy. It is the direct ancestor of the whole genre.

Record only Museum record
Box art of The Curse of Monkey Island

The Curse of Monkey Island

1997 · LucasArts

High resolution, hand-drawn cartoons and a verb coin that appears when you hold down the button.

Record only Museum record
© its publisher · libretro-thumbnails ↗
Box art of Day of the Tentacle

Day of the Tentacle

1993 · LucasArts

Three characters in three eras pass objects to each other through time-travelling toilets. Cartoon animation and full voice acting on CD.

Record only Museum record
© its publisher · libretro-thumbnails ↗
Box art of Déjà Vu

Déjà Vu

1985 · ICOM Simulations

An amnesiac detective in 1940s Chicago. On the Macintosh it was played entirely with the mouse: verbs on buttons and draggable objects.

Record only Museum record
© its publisher · libretro-thumbnails ↗

Deponia

2012 · Daedalic Entertainment

Rufus lives on a junkyard planet and dreams of escape. Acid humour and high-resolution cartoon art from Hamburg.

Record only Museum record

Dreamfall: The Longest Journey

2006 · Funcom

Zoë Castillo, April Ryan and Kian Alvane: three leads between Stark and Arcadia, in real-time 3D.

Record only Museum record

Edna & Harvey: The Breakout

2008 · Daedalic Entertainment

Edna escapes an asylum with the help of Harvey, her talking stuffed rabbit.

Record only Museum record
Box art of Escape from Monkey Island

Escape from Monkey Island

2000 · LucasArts

The fourth instalment takes Guybrush into 3D with Grim Fandango's engine and keyboard control.

Record only Museum record
© its publisher · libretro-thumbnails ↗

The Excavation of Hob's Barrow

2022 · Cloak and Dagger Games

Folk horror on the 19th-century English moors. Classic pixel art with an unsettling atmosphere.

Record only Museum record

Fahrenheit

2005 · Quantic Dream

A man commits a murder in a trance, and the player also controls the detectives chasing him.

Record only Museum record

Gabriel Knight 3: Blood of the Sacred, Blood of the Damned

1999 · Sierra

The series moves to real-time 3D with a free camera, around the Rennes-le-Château mystery.

Record only Museum record
Box art of Gemini Rue

Gemini Rue

2011 · Joshua Nuernberger

Science-fiction noir on a planet where it always rains, with two parallel stories that eventually meet.

Record only Museum record
© its publisher · libretro-thumbnails ↗
Box art of Grim Fandango

Grim Fandango

1998 · LucasArts

Manny Calavera, travel agent in the Land of the Dead, in a film noir with Day of the Dead style. 3D characters over pre-rendered backgrounds.

Record only Museum record
© its publisher · libretro-thumbnails ↗

Grim Fandango Remastered

2015 · Double Fine

A remaster with improved textures, new lighting, re-recorded orchestral music and mouse control.

Record only Museum record
Box art of The Hitchhiker's Guide to the Galaxy

The Hitchhiker's Guide to the Galaxy

1984 · Infocom

Douglas Adams himself co-wrote this text adventure, which mocks the player as much as the galaxy.

Record only Museum record
© its publisher · libretro-thumbnails ↗
Box art of The Hobbit

The Hobbit

1982 · Beam Software

A Tolkien adaptation with illustrations and characters who acted on their own: Thorin might sit down and sing about gold at the worst moment.

Record only Museum record
© its publisher · libretro-thumbnails ↗

Hollywood Monsters

1997 · Pendulo Studios

Two reporters investigate a monster's disappearance at a party for horror film stars. Top-notch voice acting and a huge hit in Spain.

Record only Museum record
Box art of Igor: Objetivo Uikokahonia

Igor: Objetivo Uikokahonia

1994 · Pendulo Studios

A student wants to join a field trip to a tropical island to win over a girl. Pendulo's first game and the starting point of 1990s Spanish adventure games.

Record only Museum record
© its publisher · libretro-thumbnails ↗
Box art of Indiana Jones and the Last Crusade: The Graphic Adventure

Indiana Jones and the Last Crusade: The Graphic Adventure

1989 · Lucasfilm Games

It adapts the film but lets you solve many situations with fists, cunning or talk. The Grail Diary came in the box.

Record only Museum record
© its publisher · libretro-thumbnails ↗
Box art of Inherit the Earth: Quest for the Orb

Inherit the Earth: Quest for the Orb

1994 · The Dreamers Guild

Anthropomorphic animals in a world without humans: Rif the fox must recover a stolen orb to prove his innocence.

Record only Museum record
© its publisher · libretro-thumbnails ↗
Box art of Kathy Rain

Kathy Rain

2016 · Clifftop Games

1995: a journalism student returns to her grandfather's town and investigates his past.

Record only Museum record
© its publisher · libretro-thumbnails ↗

Kathy Rain 2: Soothsayer

2025 · Clifftop Games

The biker detective returns to hunt a killer who announces his crimes. A 1990s investigation with a single-click interface.

Record only Museum record

Kentucky Route Zero

2013 · Cardboard Computer

A secret highway beneath Kentucky. Magical realism, theatre and poetic dialogue, released in five acts between 2013 and 2020.

Record only Museum record
Box art of King's Quest

King's Quest

1984 · Sierra On-Line

Commissioned by IBM for its PCjr. For the first time the hero walked through animated scenes with depth, although actions were still typed.

Record only Museum record
© its publisher · libretro-thumbnails ↗
Box art of King's Quest IV: The Perils of Rosella

King's Quest IV: The Perils of Rosella

1988 · Sierra

The series' first female lead and the debut of the SCI engine, with higher resolution and sound card support.

Record only Museum record
© its publisher · libretro-thumbnails ↗
Box art of King's Quest V: Absence Makes the Heart Go Yonder!

King's Quest V: Absence Makes the Heart Go Yonder!

1990 · Sierra

Sierra drops the parser: an icon bar (walk, look, act, talk) and hand-painted, digitised VGA backgrounds.

Record only Museum record
© its publisher · libretro-thumbnails ↗

Lamplight City

2018 · Grundislav Games

A detective in a steam-powered city investigates cases that can go unsolved: the game moves on even if you fail.

Record only Museum record
Box art of The Last Express

The Last Express

1997 · Smoking Car Productions

A murder on the Orient Express on the eve of the First World War, in real time and in Art Nouveau style.

Record only Museum record
© its publisher · libretro-thumbnails ↗
Box art of The Legend of Kyrandia

The Legend of Kyrandia

1992 · Westwood Studios

Colourful fantasy with a single-click interface: no verbs, the game decides what to do with each object.

Record only Museum record
© its publisher · libretro-thumbnails ↗
Box art of Leisure Suit Larry

Leisure Suit Larry

1987 · Sierra

A risqué comedy starring a lovable loser. It opened with trivia questions to check that the player was an adult.

Record only Museum record
© its publisher · libretro-thumbnails ↗
Box art of The Longest Journey

The Longest Journey

1999 · Funcom

April Ryan discovers she can travel between two worlds, one technological and one magical. A long, mature narrative.

Record only Museum record
© its publisher · libretro-thumbnails ↗
Box art of Loom

Loom

1990 · Lucasfilm Games

No inventory and no verbs: Bobbin weaves spells by playing four-note drafts on his distaff. A melancholy fable set to Tchaikovsky.

Record only Museum record
© its publisher · libretro-thumbnails ↗

Machinarium

2009 · Amanita Design

A small robot in a city of scrap. No text: dialogue is drawn as thought bubbles, and everything is hand-painted.

Record only Museum record
Box art of Manhunter: New York

Manhunter: New York

1988 · Evryware

New York occupied by aliens and a hero who spies on fellow humans for them. No parser: everything is done with mouse or joystick.

Record only Museum record
© its publisher · libretro-thumbnails ↗
Box art of Maniac Mansion

Maniac Mansion

1987 · Lucasfilm Games

Seven possible students, three chosen, several endings. To make it, Ron Gilbert and Aric Wilmunder wrote SCUMM, and verbs moved from the keyboard to the screen.

Record only Museum record
© its publisher · libretro-thumbnails ↗
Box art of Le Manoir de Mortevielle

Le Manoir de Mortevielle

1987 · Lankhor

A French mystery in a country manor: the detective questions the residents by picking questions from menus.

Record only Museum record
© its publisher · libretro-thumbnails ↗
Box art of Monkey Island 2: LeChuck's Revenge

Monkey Island 2: LeChuck's Revenge

1991 · LucasArts

Guybrush hunts for the treasure of Big Whoop. Painted, scanned backgrounds, a “Lite” mode for beginners and an ending still debated.

Record only Museum record
© its publisher · libretro-thumbnails ↗
Box art of Myst

Myst

1993 · Cyan

Rendered images, silence, an empty island and mechanical puzzles. It sold millions and popularised the CD-ROM.

Record only Museum record
© its publisher · libretro-thumbnails ↗
Box art of Myst III: Exile

Myst III: Exile

2001 · Presto Studios

A new studio continues the series with 360° panoramas and a villain, Saavedro, seeking revenge on Atrus.

Record only Museum record
© its publisher · libretro-thumbnails ↗
Box art of The Neverhood

The Neverhood

1996 · The Neverhood, Inc.

Everything is stop-motion clay: the clay figure Klaymen explores a surreal world.

Record only Museum record
© its publisher · libretro-thumbnails ↗

The Next BIG Thing

2011 · Pendulo Studios

Two journalists cover a movie-monster gala and uncover a conspiracy. A spiritual successor to Hollywood Monsters.

Record only Museum record

Old Skies

2025 · Wadjet Eye Games

A time-travel agent can replay each scene until everything goes right. High-resolution pixel art.

Record only Museum record

Oxenfree

2016 · Night School Studio

Teenagers on an island open a ghostly rift with a radio. Dialogue flows as you walk, without stopping the action.

Record only Museum record
Box art of Planetfall

Planetfall

1983 · Infocom

A Stellar Patrol ensign is stranded on an abandoned planet. His companion is Floyd, a childlike, endearing robot.

Record only Museum record
© its publisher · libretro-thumbnails ↗
Box art of Police Quest: In Pursuit of the Death Angel

Police Quest: In Pursuit of the Death Angel

1987 · Sierra

A former California highway patrolman designed this adventure where you must follow procedure to the letter: inspect the car, call for backup, cuff.

Record only Museum record
© its publisher · libretro-thumbnails ↗
Box art of Primordia

Primordia

2012 · Wormwood Studios

Robots in a world without humans: Horatio Nullbuilt and his sidekick Crispin look for a stolen part.

Record only Museum record
© its publisher · libretro-thumbnails ↗
Box art of Quest for Glory: So You Want to Be a Hero

Quest for Glory: So You Want to Be a Hero

1989 · Sierra

It mixes adventure and role-playing: choose fighter, magic user or thief, and each class solves puzzles its own way.

Record only Museum record
© its publisher · libretro-thumbnails ↗
Box art of Resonance

Resonance

2012 · XII Games

Four protagonists and a dangerous physics discovery. You can store memories to use as conversation topics.

Record only Museum record
© its publisher · libretro-thumbnails ↗

Return to Monkey Island

2022 · Terrible Toybox

The original creators return to the island three decades later, with a storybook art style and a built-in hint system.

Record only Museum record
Box art of Rise of the Dragon

Rise of the Dragon

1990 · Dynamix

Cyberpunk in 2053 Los Angeles with a comic-book look and a real clock: events happen whether or not you are there.

Record only Museum record
© its publisher · libretro-thumbnails ↗

The Rise of the Golden Idol

2024 · Color Gray Games

The sequel jumps to the 1970s: the same deduction mechanic, filling blanks with words found in the scene.

Record only Museum record

Runaway: A Road Adventure

2001 · Pendulo Studios

Brian and Gina flee the mob across the United States. 3D models rendered to look like hand-drawn cartoons.

Record only Museum record

Sam & Max Save the World

2006 · Telltale Games

Steve Purcell's characters return in episodic form, with monthly chapters and digital distribution.

Record only Museum record

Samorost

2003 · Amanita Design

A gnome saves his asteroid in a browser game built from photographs of moss, bark and mushrooms.

Record only Museum record
Box art of Sanitarium

Sanitarium

1998 · DreamForge Intertainment

A bandaged man wakes up in an asylum with no memory of who he is. Isometric view and episodes that shift between reality and delusion.

Record only Museum record
© its publisher · libretro-thumbnails ↗

The Secret of Monkey Island: Special Edition

2009 · LucasArts

A remaster with hand-painted high-resolution art, voices and re-recorded music.

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Box art of Shadowgate

Shadowgate

1987 · ICOM Simulations

Dark fantasy in a castle full of traps, played with on-screen verbs and torches that burn out.

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Box art of Shardlight

Shardlight

2016 · Wadjet Eye Games

After a nuclear war, a sick mechanic seeks the cure to a disease that the government rations by lottery.

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Box art of Space Quest

Space Quest

1986 · Sierra

Roger Wilco, a space janitor, saves the galaxy by accident. The "Two Guys from Andromeda" brought sci-fi parody to Sierra.

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Box art of Space Quest IV: Roger Wilco and the Time Rippers

Space Quest IV: Roger Wilco and the Time Rippers

1991 · Sierra

Roger Wilco travels to sequels and prequels of his own series, including a mall that sells Sierra games.

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Still Life

2005 · Microïds

An FBI agent hunts a serial killer in Chicago while reading her grandfather's case in 1920s Prague.

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Box art of Strangeland

Strangeland

2021 · Wormwood Studios

A nightmarish carnival where a man searches for a woman who keeps leaping into the abyss.

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Box art of Syberia

Syberia

2002 · Microïds

Lawyer Kate Walker travels east on a clockwork train in search of an automaton inventor. Melancholy and gorgeous backgrounds.

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Box art of Syberia II

Syberia II

2004 · Microïds

Kate Walker and Hans Voralberg continue by train towards the island of the mammoths.

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Box art of Tales of Monkey Island

Tales of Monkey Island

2009 · Telltale Games

Guybrush returns in five monthly episodes, with LeChuck turned human.

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Box art of Technobabylon

Technobabylon

2015 · Technocrat Games

Cyberpunk in the city of Newton: a virtual reality addict and two agents investigate “mind-jacking” murders.

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Box art of Teenagent

Teenagent

1995 · Metropolis Software

A clumsy teenager is recruited as a secret agent. A Polish adventure full of absurd humour.

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Box art of Thimbleweed Park

Thimbleweed Park

2017 · Terrible Toybox

Five characters, a corpse and a very strange town. Pixel art and classic verbs, crowdfunded on Kickstarter in 2014.

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Box art of Unavowed

Unavowed

2018 · Wadjet Eye Games

Urban fantasy in New York with a party of companions and role-playing choices. High-resolution pixel art.

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Box art of Under a Killing Moon

Under a Killing Moon

1994 · Access Software

Detective Tex Murphy explores a post-apocalyptic San Francisco in free-roaming 3D, with live-action video scenes.

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Box art of Uninvited

Uninvited

1986 · ICOM Simulations

After a car crash you enter a haunted mansion to find your brother. Horror with the Macintosh's windows, icons and mouse.

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The Walking Dead

2012 · Telltale Games

Lee looks after Clementine during the zombie apocalypse. Fewer puzzles, more choices with consequences and emotional weight.

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The Whispered World

2009 · Daedalic Entertainment

Sadwick, a melancholy clown, dreams of the end of his world. Hand-painted high-resolution backgrounds.

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Box art of Whispers of a Machine

Whispers of a Machine

2019 · Clifftop Games

A detective with implants solves murders in a world that banned artificial intelligence.

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Box art of Zak McKracken and the Alien Mindbenders

Zak McKracken and the Alien Mindbenders

1988 · Lucasfilm Games

A tabloid reporter discovers that aliens want to dumb down humanity. Globe-trotting and four playable characters.

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Box art of Zork

Zork

1977 · MIT

Four MIT students built an underground world with a parser that understood full sentences. In 1979 they founded Infocom and sold it in three parts from 1980.

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Box art of Zork Nemesis

Zork Nemesis

1996 · Zombie LLC

Zork turns dark: mechanical and alchemical puzzles in panoramic temples with embedded video.

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Box art of Zork: Grand Inquisitor

Zork: Grand Inquisitor

1997 · Activision

Infocom's humour returns: an inquisitor has banned magic and you must recover the artefacts of the Great Underground Empire.

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