
The Secret of Monkey Island
Guybrush Threepwood wants to be a pirate. Humour, insult sword fighting and a design where you cannot die or get stuck.
© its publisher · libretro-thumbnails ↗MS-DOS and ScummVM adventures to play right here, with mouse and sound.
188 of 188 games

Guybrush Threepwood wants to be a pirate. Humour, insult sword fighting and a design where you cannot die or get stuck.
© its publisher · libretro-thumbnails ↗
A pre-rendered 3D mansion, live-action actors and logic puzzles. It helped sell CD-ROM drives.

Australian cyberpunk with art by Dave Gibbons, the artist of Watchmen. Characters followed their own routines around the city.

Serious science fiction from an idea by Steven Spielberg: three astronauts are stranded on an alien planet.

Rincewind, the most inept wizard of Terry Pratchett's Discworld, must stop a dragon. Its puzzles are famously convoluted.

A Spanish adventure with irreverent humour: estate agent John Hacker takes on Count Drascula in Transylvania.

Grim top-down cyberpunk: a bartender is told in his dreams to kill seven people.

A 1940s pilot crash-lands in the Amazon and finds a mad scientist turning Amazon women into dinosaurs.

A retired gunslinger becomes a pharmacist in the Wild West. A western parody with a sung opening theme.

Ben, leader of a biker gang, is framed for murder. Short, cinematic and with a radial action menu: eye, hand, mouth and boot.

A New Orleans bookseller investigates voodoo murders. An adult, dark and well-researched script.

Three goblins with different skills (punching, picking things up, casting spells) cooperate in screens that are self-contained puzzles.

Based on Harlan Ellison's story: a superintelligence tortures the last five humans, each in their own nightmare.

An original Indy story in search of Atlantis, with three paths: team up with Sophia, use your wits or use your fists.

Prince Adam must unite humans and dinosaurs against tyrants. Pre-rendered 3D sets and music by Stéphane Picq.

Revolution's first game: the townsfolk follow their own routines and can be given orders.

Roberta Williams wrote an Agatha Christie-style mystery and Ken Williams programmed it with line drawings. It is considered the first adventure game with graphics.

Horror with real actors filmed over computer-generated backgrounds. Its violence caused controversy and store bans.

Zork's universe moves to graphics and digitised video, with an interface that offers actions depending on the object.

Steve Purcell's comic-book dog and rabbit cops tour America's roadside attractions.

Holmes and Watson investigate a murder in Victorian London, with a journal that records every clue and conversation.

A British teenager falls into a fairy-tale world and mocks every one of its clichés. Monkey Island-style humour with an English accent.

Christopher Lloyd, in live action, is trapped in a cartoon world.

The first commercial adventure for home computers: find thirteen treasures with two-word commands in 16 KB of memory.

A queen's guard explores Atlantis in 360° panoramas with animated 3D characters.

A Spanish version of Colossal Cave with graphics for Spectrum, Amstrad, MSX and PC. Andrés Samudio's Aventuras AD was Spain's great text adventure house.

Gabriel investigates werewolves in Bavaria and the history of Ludwig II, shot entirely as full-motion video.
A sequel to Beneath a Steel Sky 26 years later, in 3D and with art by Dave Gibbons, co-creator of “Watchmen”.
Czech gothic: Samuel Gordon returns to his family's English manor after his grandfather's death.
Rosa Blackwell discovers she is a medium and helps ghosts move on. The start of an indie saga set in New York.

A story running parallel to the film. Characters were voxels, and who was a replicant was decided at random each playthrough.
Five little plant creatures defend their tree's last seed from parasites.
Born from the 2012 Kickstarter campaign that asked for $400,000 and raised more than $3.3 million. Two heroes, two worlds.
Revolution redraws the 1996 original in 4K from its animations and backgrounds, with optional hints.

George and Nico chase a Mayan conspiracy from Paris to Central America and the Caribbean.

George Stobbart and Nico Collard chase the Templars through Paris, Ireland, Syria and Spain. Hand-drawn animation of cinematic quality.
George and Nico move to real-time 3D, with direct control and actions mapped to buttons.
Frozen crime scenes. The player examines them and fills in a text with names, motives and weapons. Deduction replaces the inventory.

Laura Bow spends a 1925 night on a Louisiana plantation where the heirs start dying. An internal clock moves on as you discover things.
Will Crowther, a programmer and caver, recreated Kentucky's Mammoth Cave in text. Don Woods expanded it in 1977 with treasures and fantasy. It is the direct ancestor of the whole genre.

High resolution, hand-drawn cartoons and a verb coin that appears when you hold down the button.

Three characters in three eras pass objects to each other through time-travelling toilets. Cartoon animation and full voice acting on CD.

An amnesiac detective in 1940s Chicago. On the Macintosh it was played entirely with the mouse: verbs on buttons and draggable objects.
Rufus lives on a junkyard planet and dreams of escape. Acid humour and high-resolution cartoon art from Hamburg.
Zoë Castillo, April Ryan and Kian Alvane: three leads between Stark and Arcadia, in real-time 3D.
Edna escapes an asylum with the help of Harvey, her talking stuffed rabbit.

The fourth instalment takes Guybrush into 3D with Grim Fandango's engine and keyboard control.
Folk horror on the 19th-century English moors. Classic pixel art with an unsettling atmosphere.
A man commits a murder in a trance, and the player also controls the detectives chasing him.
The series moves to real-time 3D with a free camera, around the Rennes-le-Château mystery.

Science-fiction noir on a planet where it always rains, with two parallel stories that eventually meet.

Manny Calavera, travel agent in the Land of the Dead, in a film noir with Day of the Dead style. 3D characters over pre-rendered backgrounds.
A remaster with improved textures, new lighting, re-recorded orchestral music and mouse control.

Douglas Adams himself co-wrote this text adventure, which mocks the player as much as the galaxy.

A Tolkien adaptation with illustrations and characters who acted on their own: Thorin might sit down and sing about gold at the worst moment.
Two reporters investigate a monster's disappearance at a party for horror film stars. Top-notch voice acting and a huge hit in Spain.

A student wants to join a field trip to a tropical island to win over a girl. Pendulo's first game and the starting point of 1990s Spanish adventure games.

It adapts the film but lets you solve many situations with fists, cunning or talk. The Grail Diary came in the box.

Anthropomorphic animals in a world without humans: Rif the fox must recover a stolen orb to prove his innocence.

1995: a journalism student returns to her grandfather's town and investigates his past.
The biker detective returns to hunt a killer who announces his crimes. A 1990s investigation with a single-click interface.
A secret highway beneath Kentucky. Magical realism, theatre and poetic dialogue, released in five acts between 2013 and 2020.

Commissioned by IBM for its PCjr. For the first time the hero walked through animated scenes with depth, although actions were still typed.

The series' first female lead and the debut of the SCI engine, with higher resolution and sound card support.

Sierra drops the parser: an icon bar (walk, look, act, talk) and hand-painted, digitised VGA backgrounds.
A detective in a steam-powered city investigates cases that can go unsolved: the game moves on even if you fail.

A murder on the Orient Express on the eve of the First World War, in real time and in Art Nouveau style.

Colourful fantasy with a single-click interface: no verbs, the game decides what to do with each object.

A risqué comedy starring a lovable loser. It opened with trivia questions to check that the player was an adult.

April Ryan discovers she can travel between two worlds, one technological and one magical. A long, mature narrative.

No inventory and no verbs: Bobbin weaves spells by playing four-note drafts on his distaff. A melancholy fable set to Tchaikovsky.
A small robot in a city of scrap. No text: dialogue is drawn as thought bubbles, and everything is hand-painted.

New York occupied by aliens and a hero who spies on fellow humans for them. No parser: everything is done with mouse or joystick.

Seven possible students, three chosen, several endings. To make it, Ron Gilbert and Aric Wilmunder wrote SCUMM, and verbs moved from the keyboard to the screen.

A French mystery in a country manor: the detective questions the residents by picking questions from menus.

Guybrush hunts for the treasure of Big Whoop. Painted, scanned backgrounds, a “Lite” mode for beginners and an ending still debated.

Rendered images, silence, an empty island and mechanical puzzles. It sold millions and popularised the CD-ROM.

A new studio continues the series with 360° panoramas and a villain, Saavedro, seeking revenge on Atrus.

Everything is stop-motion clay: the clay figure Klaymen explores a surreal world.
Two journalists cover a movie-monster gala and uncover a conspiracy. A spiritual successor to Hollywood Monsters.
A time-travel agent can replay each scene until everything goes right. High-resolution pixel art.
Teenagers on an island open a ghostly rift with a radio. Dialogue flows as you walk, without stopping the action.

A Stellar Patrol ensign is stranded on an abandoned planet. His companion is Floyd, a childlike, endearing robot.

A former California highway patrolman designed this adventure where you must follow procedure to the letter: inspect the car, call for backup, cuff.

Robots in a world without humans: Horatio Nullbuilt and his sidekick Crispin look for a stolen part.

It mixes adventure and role-playing: choose fighter, magic user or thief, and each class solves puzzles its own way.

Four protagonists and a dangerous physics discovery. You can store memories to use as conversation topics.
The original creators return to the island three decades later, with a storybook art style and a built-in hint system.

Cyberpunk in 2053 Los Angeles with a comic-book look and a real clock: events happen whether or not you are there.
The sequel jumps to the 1970s: the same deduction mechanic, filling blanks with words found in the scene.

Myst's sequel: an archipelago with its own culture, language and number system to decipher.
Brian and Gina flee the mob across the United States. 3D models rendered to look like hand-drawn cartoons.
Steve Purcell's characters return in episodic form, with monthly chapters and digital distribution.
A gnome saves his asteroid in a browser game built from photographs of moss, bark and mushrooms.

A bandaged man wakes up in an asylum with no memory of who he is. Isometric view and episodes that shift between reality and delusion.
A remaster with hand-painted high-resolution art, voices and re-recorded music.

Dark fantasy in a castle full of traps, played with on-screen verbs and torches that burn out.

After a nuclear war, a sick mechanic seeks the cure to a disease that the government rations by lottery.

Roger Wilco, a space janitor, saves the galaxy by accident. The "Two Guys from Andromeda" brought sci-fi parody to Sierra.

Roger Wilco travels to sequels and prequels of his own series, including a mall that sells Sierra games.
An FBI agent hunts a serial killer in Chicago while reading her grandfather's case in 1920s Prague.

A nightmarish carnival where a man searches for a woman who keeps leaping into the abyss.

Lawyer Kate Walker travels east on a clockwork train in search of an automaton inventor. Melancholy and gorgeous backgrounds.

Kate Walker and Hans Voralberg continue by train towards the island of the mammoths.

Guybrush returns in five monthly episodes, with LeChuck turned human.

Cyberpunk in the city of Newton: a virtual reality addict and two agents investigate “mind-jacking” murders.

A clumsy teenager is recruited as a secret agent. A Polish adventure full of absurd humour.

Five characters, a corpse and a very strange town. Pixel art and classic verbs, crowdfunded on Kickstarter in 2014.

Urban fantasy in New York with a party of companions and role-playing choices. High-resolution pixel art.

Detective Tex Murphy explores a post-apocalyptic San Francisco in free-roaming 3D, with live-action video scenes.

After a car crash you enter a haunted mansion to find your brother. Horror with the Macintosh's windows, icons and mouse.
Lee looks after Clementine during the zombie apocalypse. Fewer puzzles, more choices with consequences and emotional weight.
Sadwick, a melancholy clown, dreams of the end of his world. Hand-painted high-resolution backgrounds.

A detective with implants solves murders in a world that banned artificial intelligence.

A tabloid reporter discovers that aliens want to dumb down humanity. Globe-trotting and four playable characters.

Four MIT students built an underground world with a parser that understood full sentences. In 1979 they founded Infocom and sold it in three parts from 1980.

Zork turns dark: mechanical and alchemical puzzles in panoramic temples with embedded video.

Infocom's humour returns: an inquisitor has banned magic and you must recover the artefacts of the Great Underground Empire.
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